vehicle heli def { name "a helicopter" flying angle 180 type hover weapon tracer ammo 200 hp 20 object { points { 10 0 0 0 0 7 10 0 15 20 0 15 20 0 0 } offset -15 -5 0 face 170 f { 0 1 2 3 4 } } object { points { 10 10 0 0 10 7 10 10 15 20 10 15 20 10 0 } offset -15 -5 0 face 170 f { 4 3 2 1 0 } } object { points { 10 0 0 0 0 7 0 10 7 10 10 0 } offset -15 -5 0 face 171 f { 3 2 1 0 } } object { points { 0 0 7 10 0 15 10 10 15 0 10 7 } offset -15 -5 0 face 172 f { 3 2 1 0 } } object { points { 10 0 15 20 0 15 20 10 15 10 10 15 } offset -15 -5 0 face 173 f { 3 2 1 0 } } object { points { 20 0 15 20 0 0 20 10 0 20 10 15 } offset -15 -5 0 face 174 f { 3 2 1 0 } } object { points { 20 0 0 10 0 0 10 10 0 20 10 0 } offset -15 -5 0 face 175 f { 3 2 1 0 } } object { points { 20 5 5 20 5 10 30 5 10 35 5 15 35 5 5 } offset -15 -5 0 face 100 p { 0 1 2 3 4 } } object { points { 35 5 10 35 0 10 30 5 10 } offset -15 -5 0 face 103 p { 0 1 2 } } object { points { 35 5 10 35 10 10 30 5 10 } offset -15 -5 0 face 103 p { 0 1 2 } } object { angle_velocity 200 points { 0 0 0 20 0 0 20 5 0 } offset 0 0 17 face 50 s { 0 1 2 } } object { angle_velocity 200 points { 0 0 0 0 20 0 -5 20 0 } offset 0 0 17 face 50 s { 0 1 2 } } object { angle_velocity 200 points { 0 0 0 -20 0 0 -20 -5 0 } offset 0 0 17 face 50 s { 0 1 2 } } object { angle_velocity 200 points { 0 0 0 0 -20 0 5 -20 0 } offset 0 0 17 face 50 s { 0 1 2 } } object { turret centre 0 0 -2 points { -2 -2 0 2 -2 0 2 2 0 -2 2 0 -2 -2 -3 2 -2 -3 2 2 -3 -2 2 -3 } face 50 f { 0 1 5 4 } face 51 f { 1 2 6 5 } face 52 f { 2 3 7 6 } face 53 f { 3 0 4 7 } face 54 f { 4 5 6 7 } } object { turret centre 0 0 -2 points { -2 0 -2 -6 0 -2 } face 32 l { 0 1 } } } vehicle freeheli { instance heli offset 3160 760 0 owner none }